My team and I collaborated with other squads to brainstorm several vital components that would work together to create a truly personalised and scalable solution.
I assigned the junior designer on my team to research best practices in mobile app UI/UX, and they came back with some great benchmark examples from leading food delivery apps.
Together, we ideated on ways to implement AI/ML-driven personalised recommendations. The junior designer led the wireframing of the "Pizza Profile" feature, where customers can customise their preferences. I guided ensuring smooth integration with the backend systems to deliver accurate recommendations.
I took a hands-on approach in designing the progress bar and worked with the PM to define exclusive benefits. This was an area where I could leverage gamification and behavioural psychology to create a program that would truly engage customers.
I assigned the junior designer to explore innovative solutions like QR code scanning for in-store ordering.
We ideated on multi-language support, regional menu customisation, and loyalty programme variations.
Throughout this process, I provided mentorship and guidance to the junior designer, encouraging them to take ownership of specific tasks while also collaborating closely on the overall solution. Their fresh perspectives and innovative ideas complemented my experience, resulting in a comprehensive and scalable redesign of Pizza Hut UK's customer and loyalty experience.
As the lead designer, I developed high-fidelity prototypes for our new mobile app and loyalty program web experiences.
I recognised the potential of our junior designer, Nat, and gave her a significant growth opportunity. I assigned her the task of designing the secondary screens and micro-interactions, and scheduled daily check-ins to review her work and offer guidance, fostering her professional development.
For usability testing, I developed a comprehensive test plan. I delegated the recruitment of test participants to Nat, providing her with criteria for selecting a diverse group of users. This gave her exposure to the importance of representative user testing.
I conducted the initial round of usability tests myself, with Nat observing. For subsequent sessions, I had Nat lead some tests under my supervision, offering feedback on her moderation techniques.
For A/B testing, I designed the main variants for our reward structures and personalisation experiences. I then tasked Nat with creating additional variations, challenging her to think critically about user motivations and behaviours.
As we moved into the implementation phase, my role shifted to liaison between the design and development teams. I led the handoff meetings, ensuring our design intentions were clearly communicated.
I oversaw the design QA process during the phased rollout in the UK. I showed Nat how to effectively communicate design issues to the development team, emphasising the importance of clear, constructive feedback.
As we approached the launch date, it became clear that our initial scope was ambitious, given our agreed launch date with the UK market. As the lead designer, I worked closely with our product team and senior leadership to prioritise features and identify items that could be pushed to the next delivery phase.
After thorough discussions with product managers and stakeholders, we decided to prioritise the following for the initial launch:
We had to push several features to the next phase, including:
With our revised scope, I led the design handoff meetings, ensuring that our core design intentions were clearly communicated to the development team. I assigned Nat to create a prioritised list of design components, specifically the focus needed for our core functionality.